I'm a self-taught game designer with a love for creating experiences that are both mechanically satisfying and depth-rich. I'm drawn to exploring game systems: fluid movement, modular combat, layered depth, and fun discoveries.
I'm inspired by a lifelong fascination with how games are played, how systems interact, and how story can be told through play.
I do most of my work through GameMaker Studio 2, supplemented by Aseprite, FL Studio, and Photoshop.
I prefer to explore themes of fantasy, sci-fi, and light RPG elements, typically in the form of worldbuilding and storytelling through atmosphere, design, and player discovery.